Prognozės
Points are counted for 120 minutes
You have to be a registered user and logged in to play in this pool.Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Points are counted for 120 minutes
You have to be a registered user and logged in to play in this pool.Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Points are counted for 120 minutes
You have to be a registered user and logged in to play in this pool.Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Points are counted for 120 minutes
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
Scores are multiplied with this number when the multiplier is set. The number of multipliers a user can use is 3.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.
10 points a user gets for getting the exact outcome of a match. This value is also used for the calculations in the pool.
2 points a user gets for guessing the outcome of a match (win, loss or draw) without also getting the exact amount of goals. This value is also used in the calculations in the pool.
4 Extra points a user gets for guessing the goal difference correct for a match. Only awarded in matches with a winning team and only on top of toto points. This value is also used in the calculations in the pool.